Sudden Landing
This game is a short text adventure developed from the second project section of the course. It covers fundamental concepts including game states, Unity scriptable objects, Unity UI system, Textmesh Pro, and WebGL builds.
I expanded on the course content to introduce a rudimentary Inventory System that operates on enumerations and Lists, writing my own functions in which to call the List class comparison functions. Therefore the game only allows certain actions to be performed if the player has found certain items.