Block Breaker

This game is an Arkanoid type game developed from the fourth project section of the course. It covers all concepts and skills previously taught and adds in the 2D Physics Engine and associated elements such as Physics Materials, Rigidbodies, Colliders, etc.

My own expansion on the section material was going back to previous learning about writing custom Editor Classes and creating custom Inspector behavior. Functions are exposed by Inspector buttons and conditional checks are in place to maintain good operation. These functions behave in accordance to developer input parameters.

There’s still some issues. Repetitive bouncing patterns break the pacing and take away from enjoyment. The levels take longer to complete than I’d like as the bricks are pretty thin and numerous, so there’s lots of layers to break through.

Itch.io also doesn’t seem to be auto-detecting the view size correctly, but the game is perfectly playable. You’ll just see a bit of what was intended to be off-screen to the sides.